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7eban is a 24 year old single guy from Cairo, NA, Egypt.
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my name is 7eban, i am 24 years from Egypt, i live in Cairo the capital i like english songs and making new friends

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Playing Video Games with Your Mind | wii ipod anti virus news collections
Liked it Apr 12, 3:50am 1 review http://wiiwe.info/2008/04/09/playing-...
The rise in popularity of the Wii system and games like Guitar
Hero and Rock Band points to an emerging trend in video games:
the death of the traditional controller. Whereas games were once
played primarily with the thumbs, they now are played with the
entire body. A new invention takes this trend even further,
enabling users to play games with their minds.

The Emotiv EPOC is a headpiece that allows video-game players
to control the actions and emotions of characters through their
thoughts. Rather than moving the hands, a person can just think
about how they want a character to move and it will happen on
screen. If a player smiles, their on-screen counterpart also
will smile. The EPOC is designed to work with PCs and all game
consoles - though a game must be created specifically for use
with the device. To encourage integration of the headpiece, the
company behind the EPOC, Emotiv Systems, has released free tools
to game developers to help them incorporate the new technology.

Emotiv Systems was started by a couple of entrepreneurs, a chip
designer and a neuroscientist with the goal of "introducing
thought to the human-machine dialogue". They say that while they
are concentrating on applying the technology to the video game
industry right now, they believe eventually the technology will
be used for a wide variety of purposes - from television to
market research to security. According to Emotiv, their
patent-pending neural processing technology makes it possible
for computers to interact directly with the human brain.

The EPOC has three categories of detection: expressive,
effective and cognitive. By expressive, Emotiv claims the EPOC
can read and understand facial expressions (e.g. - smile, laugh,
wink, crossed eyes, shock) and then recreate them on a character
onscreen. By effective, they say the game adjusts dynamically
for each individual's experience - meaning music or sound can
change based on how the headset reads a person's emotions. And,
by cognitive, they refer to a person's ability to control
actions on screen just by thinking about them.

Though it won't be available until the end of the year,
interested gaming enthusiasts can reserve EPOC headsets online
at Emotiv's Web site. The device goes for $300 and comes bundled
with a game that puts the headset to use. Early adapters also
get access to Emortal, an online portal that allows people to
access and experience content through the headset. Designed as a
spatial representation of a cityscape, users can walk though the
city and discover games and other applications. They can also
upload their own content, such as music or photos, and
experience them through the headset.

Though the EPOC technology is filled with intriguing
possibilities, it also may have an unexpected downside. While
many are applauding the Wii technology for transforming video
games into a more physical activity, the EPOC (if successful)
may have the opposite effect: people won't even have to move a
thumb to play a game.